![]() ![]() Then you need to know what wins or loses games, and be able to put yourself in a position to influence that positively for your team. This knowledge can often dictate whether you win or lose an engagement. Armour profiles, gun stats (including things like bounce angles, pen details etc), torp stats, radar and hydro stats, consumable details plus an intimate knowledge of the mechanics of the game like concealment, and AP and HE pen formulas. There is a lot of information that you need to have in your head ready to draw on. For example you might average 100k per game in the Hindy, but with a 47% win rate (random stats I just made up) - in that situation you clearly aren't having much of an effect on the game, so perhaps that ship isn't for you. Conversely, look at the ships that you do poorly in. ![]() Focus your play on ships that your play style meshes well with. In short, what are you good at? Look at the stats, not just how you feel about each ship. For yourself, you need to know what play style you are most effective using. In terms of how to increase your solo win rate, while playing at the mid-high tiers, it's a matter of knowing yourself and knowing the game. So getting a 60% or above solo win rate probably puts you well inside the top percentile. The next few percent below that person contains only a handful of people. The first person who actually plays a BB/CA/DD at mid-high tier has a solo win rate of 64.69%, and you could probably classify this person as 'the best player on the server'. Most of them either are CV mains (and therefore have a much greater effect on win/loss than other captains due to the broken CV implementation) or very low tier seal clubbers, or both. These people are a tiny fraction of the server. There definitely aren't many players who have a solo win rate between 60 and 70%. ![]()
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