![]() ![]() If you look at the base game mechanics, FoE was initially built in a way that steered the player towards 24-hr logins once your city was up and running, or 8-hrs if you wanted to cram a extra bit of Goods Production in. The job simply wouldn't get much done if you're doing Guild Battlegrounds every time a tile is available. If you have a job, and aren't on holiday then it's unrealistic to be logging in every time a tile unlocks. None of us can make a living off of just playing Forge of Empires and doing nothing else unless you could somehow monetise that (sufficiently). It's not so much "don't want to invest in the game", we're all invested, but we also have lives outside the game. Most of these behaviors are not what inno has envisioned and the rise of them is probably what has led to the ongoing test on beta right now (much to the chagrin of GBG-farming guilds). ![]() parking themselves in situations where they can handle obscene amounts of attrition and get a decent amount of fights anyways so they don't care about being HQed kissing the ass of the bigger guilds to be allowed a little something sandbagging in low-diamond and platinum groups to not wind up in 1000 in the first place taking an off-week in 1000 (no it's not punishing the stronger guilds unless they lack other sufficiently active guilds to swap with) So not only do they have to fight a stronger guild that pushes them back to HQ, but multiple stronger guilds allied keeping them there.īut it is what it is until something changes in the underlying mechanics The other point is if the stronger guilds were fighting amongst themselves rather than cooperatively locking up the map, it would be a lot less prohibitive of a lockdown. The difference between winning in platinum one week and being in 1000-diamond the next is absolutely massive in terms of what you're able to do. Click to expand.The smaller guilds don't expect to beat the stronger guilds - just to have some ability to fight for their own little piece of the map. ![]()
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